| With the click of a button, Canoma renders a 3D image
by wrapping the two-dimensional surfaces around the
three-dimensional primitives. You can either mirror textures to fill
in the "invisible" sides of objects, or use multiple photographs of
a single scene.
This method of modeling allows you to create realistic 3D models
without any previous 3D modeling experience. Create furniture,
interiors, buildings or whole city blocks, and even interactively
walk through models or create animations.
Ground-breaking 3D Technology Canoma is the first
product that will allow 2D graphic artists and Web designers to
create photo-realistic 3D content from their flat images. This opens
up 3D as a medium to designers who have stayed in the realm of 2D
graphics.
Flexible & powerful Canoma can take any 2D digital
source image as input, whether from a digital camera, historical
materials, artwork, or hand drawn sketches. No need for specialized
equipment, studio setup, calibration or "markers" on objects.
Web ready Canoma can generate 3D models in MetaStream
format and can also write VRML2 output.
Integrates & leverages existing workflows Users can
apply their MetaCreations Painter or Adobe PhotoShop skills to
prepare and retouch photographs and textures. Canoma supports
workflow for several types of media targets:
- The Web: Import images, make models, export to
MetaStream or VRML2 to post on the Web; create 3D models, change
perspective, embed links on objects and output to html for
interactive fly-throughs.
- 2D: In some cases, the output is another 2D image,
usually a retouched source image where Canoma was used to "undo"
the perspective on objects and allow pixel retouching in head-on
views.
Online catalog customers can preview “hard goods” such
as furniture or appliances, enabling enhanced user interaction with
products through photorealistic 3D models and animations.
Travel, tourism, and real estate web sites can provide
3D previews of the destinations and properties.
Graphic designers can modify packaging, designs, and
environments.
Advertising agencies can create comps of billboards,
ads on buses, etc. in perspective.
3D artists can quickly create photorealistic "clip
objects."
Architects, urban planners, and property developers can
interactively preview the urban context in which their new building
is placed.
Interior designers can quickly generate "what if"
scenarios, changing carpets, wall colors, tiles and furniture to
easily create 3D interiors of buildings for interactive
walk-throughs.
Game developers and level builders can create low
polygon count 3D models and environments with realistic textures,
suitable for rendering in real time on today´s hardware.
Canoma Imports:
- 2D Files
- BMP (Win only)
- GIF (w/alpha channel)
- JPG
- PICT (Mac only)
- PNG (w/alpha channel)
- PSD (w/alpha channel)
- TIFF (w/alpha channel)
Canoma Exports:
- 2D Files
- BMP (Win only)
- PICT (Mac only)
- PNG
- PSD
- TIFF
- Animation
- QuickTime
- Sequential BMP (PC)
- Sequential PICT (Mac)
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- 3D Files
- AutoCAD (.DXF)
- MetaStream (.MTS)
- Poser Prop (.PP2)
- Truespace (.SCN)
- VRML2 (.WRL)
- Wavefront (.OBJ)
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Windows:
- Pentium Processor
- Windows 95/98/NT4.0
- 32MB Free RAM (48+ Recommended)
- 50MB HD Space for Processing
- 16 Bit Color (24 Bit Recommended)
- CD-ROM Drive (For Install)
Macintosh:
- Power Macintosh
- Mac OS 8.0 or Higher
- 32MB Free RAM (48+ Recommended)
- 50MB HD Space for Processing
- 16 Bit Color (24 Bit Recommended)
- CD-ROM Drive (For Install)
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